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Summary
Official Details
Mary Albert is the picture of aristocratic grace. As the daughter of a wealthy and influential duke, she possesses flawless etiquette and elegant silver ringlets that make her the ideal noblewoman. Yet beneath this pristine exterior lies a deeply unconventional desire: Mary actively seeks her own ruin. During her school’s entrance ceremony, she suddenly realizes that her current life mirrors an otome game she played in a previous existence. More shockingly, she has been cast as the villainess—a character fated to torment the heroine, face expulsion from high society, and ultimately meet a tragic end. While most would desperately try to escape such a grim destiny, Mary eagerly embraces it, enthusiastically stepping into her wicked role to pave her way toward catastrophe. However, orchestrating her own downfall proves far more difficult than anticipated. When Mary attempts to bully and harass the story’s heroine, Alicia, her schemes consistently unravel. Instead of recoiling in fear or hatred, the gentle and kindhearted Alicia remains entirely oblivious to Mary’s malicious intentions, eventually viewing the supposed villainess as a close friend. With every attempt at sabotage inadvertently backfiring, Mary finds herself trapped in a delightful paradox, forced to navigate unexpected bonds while frantically searching for a way to fulfill her dream of glorious doom.
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