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Summary
Official Details
Kim Jee-Ha appears to have a promising future on paper. Coming from a respectable background, he consistently earns solid grades and performs well on academic tests. However, beneath this impressive exterior lies a debilitating flaw: crippling social anxiety. Whenever he is thrust into formal, high-pressure situations—such as university interviews—his composure completely unravels, leaving him unable to present himself effectively. Determined to conquer his severe social awkwardness, Jee-Ha turns to an unconventional solution. He immerses himself in Trikia, a fully realized virtual reality game designed to offer experiences far beyond the physical world. Rather than simply using the platform as an escape, he treats it as a training ground to rebuild his confidence and learn how to interact without the paralyzing fear that holds him back in real life. Within the digital realm of Trikia, his journey takes an unexpected turn when he crosses paths with Nine, a highly skilled and eccentric undead player. Far from being just another stranger in a vast online world, Nine eventually steps into the role of Jee-Ha’s guild master. Under Nine's unconventional guidance, Jee-Ha begins navigating the challenges of the game, hoping that the courage he builds behind a screen will ultimately translate into the real-world confidence he so desperately needs.
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