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Summary
Official Details
Rikka, the cherished only daughter of a prosperous merchant family, has always enjoyed a tranquil and comfortable life. Her peaceful routine is disrupted when her father brings home a sullen young boy whose every expression radiates deep suspicion and hostility. While Rikka struggles to make sense of his guarded demeanor, an inexplicable interface suddenly materializes before her eyes. This floating screen displays detailed information about the child, including his name, age, and favorite food, presenting his personal statistics as though he were a character in a game. The sudden appearance of this status window triggers a flood of dormant memories from a previous life. Rikka realizes with startling clarity that the world she currently inhabits is actually the setting of an otome game her younger sister once played obsessively. Armed with this newfound awareness, she examines the boy's displayed data more closely and discovers a deeply troubling detail: his affection rating toward her sits at an abysmal negative thirty. Facing such overwhelming animosity from the very start, Rikka must now navigate the mechanics of a familiar yet dangerous world, tasked with the seemingly impossible challenge of winning over a boy who already despises her.
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